#pragma once

class CBillboard
{
protected:
	LPDIRECT3DVERTEXBUFFER9 m_Terrain;
	LPDIRECT3DVERTEXBUFFER9 m_Tree;

	LPDIRECT3DTEXTURE9 m_TerrainTexture;
	LPDIRECT3DTEXTURE9 m_TreeTexture;

public:
	void Init(LPDIRECT3DDEVICE9 _Device);
	void Render(CEasyRender* _Render,float _time);
};